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Section: Research Program

Numerical and algorithmic real-time gesture analysis

Whatever is the interface, user provides some curves, defined over time, to the application. The curves constitute a gesture (positionnal information, yet may also include pressure). Depending on the hardware input, such a gesture may be either continuous (e.g. data-glove), or not (e.g. multi-touch screens). User gesture can be multi-variate (several fingers captured at the same time, combined into a single gesture, possibly involving two hands, maybe more in the context of co-located collaboration), that we would like, at higher-level, to be structured in time from simple elements in order to create specific command combinations.

One of the scientific fundations of the research project is an algorithmic and numerical study of gesture, which we classify into three points:

We ground our activity on the topic of numerical algorithm, expertise that has been previously achieved by team members in the physical simulation community (within which we think that aspects such as elastic deformation energies evaluation, simulation of rigid bodies composed of unstructured particles, constraint-based animation... will bring up interesting and novel insights within HCI community).